See where players
keep going.
Your games. Your data. A private workspace for understanding progression.
Your games. Your data. A private workspace for understanding progression.
PRIVATE GAME INTELLIGENCE
Create a game in People & access, then send events using its ingestion key.
EVENTS RECEIVED
0Durably stored eventsUNIQUE PLAYERS
0Across all sessionsPLAY SESSIONS
0Player + session pairsIMAGE CAPTURES
0Within your upload limitsPROGRESSION
Starts and completions matched by player, session and attempt. A successful end follows its start.
Build an ordered funnel to see how many sessions move through each milestone.
Hover or focus a bar for its count. Activity uses server receipt time. Active players are distinct player IDs, not a live connection count; retries do not add events.
GB = 1,000,000,000 bytes. Event text includes IDs, name, level, attempt and JSON parameters in UTF-8. Image bytes are the original compressed files. These per-game payload sizes exclude numeric fields, SQLite record headers, indexes and unused pages. Totals and payload sizes refresh every 60 seconds.
Saved funnels belong to this game and are visible to everyone with access. Editors and administrators can save or change them; results are calculated from current retained data.
ORDERED SESSION FUNNEL
Each step must happen after the previous one in the same player session. Choose an event name and optionally a level.
Add milestones and calculate to see conversion and drop-off.
Dedicated error reports with optional device diagnostics. Version and platform filters apply. Hardware identifiers are not collected.
A player is an exact player_id within this game. The same ID across sessions or platforms belongs to one player. Version and platform filters apply to both the list and event history.
Select a player to see their event history.
The full export includes every event, all parameters and original image bytes. Open the SQLite file to run SQL queries. The version and platform toggles limit this export; event filters and pagination do not.
RAW GAME DATA
Query the selected game's snapshot using SQLite SQL. Tables: events, images, game, export_info. Parameters are JSON in events.params; use json_extract(params, '$.coins'). Images include their original binary data. The snapshot includes only the versions and platforms selected above. Queries cannot write data or access other games.
Results are limited to 1,000 rows / 2 MiB, values to 64 KiB, execution to one second. Use the full game download for every record.
Run a query to see results.
Limits apply to the selected game. Oldest events and images are removed first using server receipt/upload time. Event-linked images have their own age and may remain after the event is removed. Cleanup is permanent; export your game first if you need a backup.
Permanently remove every event and image from this game, across all versions and platforms.
The latest 100 captures. PNG or JPEG up to 1024×1024 and 64 KiB; byte, dimension, per-player cooldown and storage limits are enforced before acceptance.
Keys can send data only. Administrators can reveal encrypted keys with their password. Older keys need one rotation first; rotation invalidates the previous key immediately.
Viewers can explore data. Editors can update event parameters and delete records. Administrators manage all games and accounts.